Hm, rentering the game was the workaround for the master merchant bug. I think you are finding too many ways to chase players away.
Posts made by josq
RE: Network drop timer is no longer always 120 seconds
RE: Trade Menu - More options
The trading system has a lot of drawbacks:
- slow responding players can eat up your turn timer (on purpose)
- cant propose multiple trades at once
- cant propose trades with cards you don't have yet (but which you could obtain if you trade with bank)
- cant make counteroffers
- cant build while trading
- blocks part of the board
Basically, the current trading system very much undermines the interactive character of Catan.
RE: New timer 60 sec and kick out
I am fine with the timer, it makes the game more fluid and exhilariating. First time my turn was capped off, I was totally sad, and second time even more frustrated - but now I have learned the lesson. It prevents 2-hr long boring games and it makes everyone play quickly.
One suggestion for improvement is that you should be able to build and to play dev cards while proposing trades.