Only thing this doesn't address is how to prevent players from stalling while reviewing a trade. The obvious fix for that would have to make the trading interface such that it can be manipulated easily even on other players turns, and that it can run alongside the rest of the interface, so you can still take actions, even when. You've offered a deal. That way, it's your own responsibility to act in time, and players can easily do so. Such an interface can be found in a previous implementation of this game.
Posts made by Wilbert
RE: Longer time limit for turns.
RE: Commodity Paper is Overpowering
Of course it's appropriate to ask for strategy advice in the general section of this forum. He's not asking for a game change (I think).
What you can do about this heavily depends on the way the game is laid out. There's multiple paths to victory. How attainable these are depends on a lot of factors. So i think you would get better advice if you posted a screenshot of the game along with some comments on how everyone was playing.
Also: you may want to ask around on BoardGameGeek. That's generally the best source of information for anything boardgame related.
RE: Option to play without victory point cards
There's a little arrow pointing up on the bottom right of every post. If you click that arrow, you're basically saying "I like this post". It's like the FaceBook 'like' button. A user called "Luxferre" clicked the arrow button on the bottom right of your post. I know that because if you hover your mouse over the '1' that's right next to the arrow, it shows you the names of the people who clicked the button.
RE: There needs to be a limiter on how many times a number can be rolled
There needs to be a limit on how often people can complain about randomness. I propose a single topic for everyone who wants to complain about this.
But seriously: randomness is part of the game. Random distributions will sometimes seem weird or non-random. If you look at poker websites you'll find tons of players complaining about the randomness always favouring their opponents. That's what you get with large numbers of games. There'll always be some players for whom the distribution seems non-random. Maybe it sucks if that's you. But next game it'll (probably) be over. Get over it.
Any attempt to make the distribution of the rolls less random could lead to unfair advantages. And on top of that it doesn't solve any problem. So just accept that this happens from time to time in a game featuring dice and move on. Or go play chess.
:EDIT: Or use the function that replaces the dice with the card deck. That will actually solve your problem.
RE: Scrolling absurdly sensitive
Did they still not fix this? I've given up on actually testing the game until I'm hearing rumors of the game having actually improved. It's honestly ridiculous that after more than a year a lot of very basic problems are still in the game. I really hope that there will in the future be a platform on which to play Catan against other players in way that's fun and fast. But I'm having serious doubts about whether Catan Universe is that platform.
I'm curious what's meant here. Multicatan was a digital version of the game announced in Catan News in 2005:
It was a slow version of the game where everyone took turns simultaneously and a single game took weeks.
The name Multicatan can also refers to a scenario for the board game announced in the same edition of Catan News.
RE: Cannot move ship if six are built in a circle
And as expected a Catan representative quickly chimed in on BoardGameGeek and pointed me towards this FAQ entry:
A circle of six ships should be considered a closed shipping route. So you shouldn't be able to move them.
RE: more than 19 pcs of a resource (basic game)
Representatives of Catan have clarified on boardgamegeek that the limitation on resources had nothing to do with gameplay, but just with the physical limitations of a boardgame. You're allowed to use additional tokens (such as the resource cards from the 5/6 player extensions) in your home games as well. That's an official ruling. In a tournament setting it's obviously not practical to pull out extra resource cards halfway through the game, so you need a ruling for that case. But it's in line with the designer's intention to not put a limit on the resources. You're allowed not to like that. That, however, doesn't make it less true.