I actually thought about doing the same but it was easier to just quit/give up on this project and game.
Let them (@Administrator & @Developers ) fail.
For me personally this game is gone - bugs, sloppy support now steam and other obstacles. F that, not worth it.
Much easier to get my friends together and have a real battle.
This project is just sad. Maybe some day it will recover and reach heights of PC or at least the potential CU showed at one point. Until then it will be a nubs paradise - welcome all candy crush fans.
@Administrator so if a player has only played 1 game and finished it, he is as "reliable" as someone who has played 100 games and finished all of them? And 1 player who has only played and finished 1 game is more reliable than someone who has played 100 games and quit in 1? How does that make sense?
A quitter could make a new player, finish one game and then be placed in a game with players who have played 100 games and who never quit. And then he can quit and ruin the game experience for the reliable players.
Shouldn't reliable players be in a higher-valued group than players who haven't even played the full 100 games yet? It seems unfair that by completing 1 game you gain max karma. Please think this through again. Currently you have not solved the quitters problem, just hidden it behind more and more punitive measures which do not solve the problems. And with the new timer you are actually forcing people to quit if they run out of time. Again, ruins the gaming experience.
I think the default karma should be at 2 or 3 for all players in the beginning. If you quit, you go down in karma. As you play and finish all games, you gain more karma. To get 5 karma, you should consistently play games and finish them all. Playing only 1 game should not boost your karma up to 5, it should happen over maybe 10-50 games. This way the more reliable players will have a possibility to play with ACTUALLY more reliable players consistently.
How do you calculate the influence of "the latest games you finished or not"? Some kind of weight based on game order?
Too long and too true post... Ignored by Admins
At least we know now that logic behind it
Broken - no report => not broken
Broken - trashed/spammed on forums => not broken
Broken - some proof provided => maybe something is wrong
Broken - clear proof and detailed research provided => ok ok it is broken will fix it...soon.
I am amazed indeed about the reaction time here. Usual agile project sprint is ~7 days long. Issues like timer, dice, map should be of a top priority but we have to wait weeks if not months for the fix.
Clearly PM and Product Owner here has other view on the situation.
Since only one player has come forward with that observation we have to check double if something is wrong or not. Broad accusations and allegations against the developers really have nothing to do with this topic and are in no way productive feedback
This one is really good one.
Pretty much if issues is present BUT is trashed on forums in multiple topics without actually doing all the investigation like in this thread (which actually is developer's task) it is ignored / classified as spam?!
That explains a lot. Again getting back to long time ago mentioned comment that developers will make you (us players) do their job here until the game is developed at which point we will have to pay for it.
I would still suggest to just stop playing it and be less active in forums unless your questions/requests are acted upon.
That should lead to drop/dive in stats, games played and eventually focus @Administrator and developer's attention or even the person/company's attention who are paying for all that.
Very very disappointed.
That was fast
I guess now we can sum up the latest update of being a total failure as the main feature it was so anticipated by the players just seems to be proven useless and we are stuck with unplayable new version of buggy game which was at least somewhat playable before.
@Administrator still probably think that all of these comments plus many which came before are not enough to revert this timer thing given there are 34238423842 users and only 10-20 in forums complain about timer... Irrelevant
Probably should focus their attention on new background picture or additional scrolls ^^
Nice work @Poisonguy
@Administrator - really eager to see how you will get out of this situation. My bet is on "ignore / no reply"
How can they just make the game worse with ever update. Really I am here in CU since 2nd part of 2016 and can hardly remember an update besides banlist implementation which actually made a difference AND did not make the game worse. Even though banlist also worked just partly given reports probably were not reviewed / did not hear about a single case of player ban / ELO rest.
I even reported in PM players with screenshots and still their stats were left as is by @Administrator
p.s. enjoying my time not playing CU