I watched the forum and noticed that you avoid answering the questions that really need answered, not trivial questions that you provide answers.
As has been mentioned many times there are problems that make the game to be an unpleasant experience. So in the lines below I will address a few questions, but also some suggestions, which we kindly ask you to provide timely responses, that I think the whole community wants to hear.
- The biggest issue is that of quitters. Are you going to do something about this and what? But something that it would actually work and discourage quitting. Right now the only thing to do is to finish the game with the AI and then block that person because I don't think reporting them solves anything. But blocking all those people, I am afraid at some point I would have so many blocked that it would be hard to find people to play with.
The solution is very simple and I don't get how it was not done from the begining:
- cut ELO from QUITTERS
- give ELO to those who finnish the game ... how can you punish those who are not quitting and not the quitters???
- block the quitter to play another game for 1,2,3,4 hours ... you decide!
- I do not agree with banning someone for quitting. But the ones above are sure enough reasons to discourage quitters.
ELO system. I have mentioned this in another post, but in short: in any given case, if you win 4 games out of 5, so you have 80% win ratio, and your ELO after those 5 games is not + ELO, then the formula you are using is just plain wrong! (4 games won with 3 ELO and 1 game lost with -12 ELO = 0 ELO). Are you going to do something about this? If there is an auto-match I don't get to pick whom I am playing against, and why lose ELO gained in 4 games, for 1 game maybe lost on the last turn on a bad dice??? Does that reflect my skill as a player? I think not. A much better ranking would be on a win ratio or just number of games won.
Improved statistics. In Play Catan there is a whole menu where you can see your whole history. All the games played and scores, the players you played against, etc. Will you do something like that here? Right now we have just a rudimentary ELO list.
In game statistics. We are asking for this for a while now. It is helpful late in the game to see what numbers come up more often, and what is most effective to block ... for example.
Will there be any?
In Play Catan the game ends when the winning player ends his turn. That means that you can finish a game with 14 pts (take army, longest road and 1 settlement gets you from 9 pts to 14 pts). Why end the game when you use 3'rd robber, if there is more you can do? A 14 pts win is rare and should be allowed if you can get it. Maybe + ELO for something like this, because this actually reflects skill, not the formula you have.
The blank wooden table bug. We have no choice but to quit the game and start a new one, but I think that cuts Karma, because is taken as quitting the game. Are you going to fix this?
It is important for me to have answers to this questions. If you solve this issues, then the whole experience would be a fun one. If things go on like this, let us know, so we can have no further expectations from you and find something better to do in our spare time.
Thank you in advance for your much needed answers!