Chasing the robber away needs improvements



  • In Great Catan C&K four player, I had an activated knight on the coast from the prior turn. One of the adjacent land hexes to my knight had the robber from the prior turn. One of the adjacent sea hexes to my knight had the pirate from the prior turn.

    When I used this activated knight to "Chase the robber away", I was only given the option of moving the robber. I was not given a choice to move the pirate instead.

    Later in the game, the same knight was activated, and the pirate was still on the same sea hex. When I used this activated knight to "Chase the robber away" a second time, I was given the choice to move that pirate to another sea hex.

    FIX: Change the robber/pirate placement for "Chase the robber away" to understand which of the two pieces to move based on what hex, sea or land, is chosen as the destination. I believe this functionality already exists for when a 7 is rolled.


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