Fix the Dice
There have been many complaints about the dice rolls, when will you listen to the community?
"I want to see some balance, especially on the dice"
"Repeated sequences have been identified and verified by several players already"
"I have never been so disgusted and disappointed by the complete mockery of dice patterns"
"I played some nice games, but there were also games where the dice went crazy."
Those are just a few of the comments. I understand theoretical probability of dice rolls are just that... theoretical. And it is very realistic to get rolls that are way off, and that is fine. The problem is the rolls are way off for most games. Here are some results that are very common... Example 1 , Example 2 , Example 3
There is something fundamentally off with the "random" dice roll generator. Again, having an off game is ok. But it shouldn't be happening a majority of the time.
Please at least give us the option to use "dice mode" in auto match.
Don't believe people want it? Then ask them. Take a poll/survey.
Anyone reading this who agrees, please upvote.
@Hero1 @administrators @Developers I would really appreciate a dice mode option in auto match. I suppose you are busy right now fixing the bugs of last update. But when you have time again, could you introduce it?
I don't think that they can fix it. Whoever implemented the "AI" on Android didn't do a good job at all. You can see the issue with the dice rolls and the repetitiveness of the AI player interaction.
Randomness in Android is not a difficult thing to achieve. Being an Android developer I can attest to this. So there is some serious incompetence going on with the development of this game, and I doubt that there is the skill set to fix any of this.
This issue has been around for as long as I can remember.
First I wanted to give a credit to the developers for fixing lock up bugs mostly. On a dice thing I'm second to that "random" dice roll is heavily imbalanced. And it became worse lately. The roll might be random but it falls into certain patterns in later multiplayer games. This is very annoying. Frankly if i fall a victim of a pattern that is not in my favor I just tend to drop from the multiplayer game. There is just no fun going on at all. There are still some good balanced games but the ratio is off lately. Some noticed patterns are:
- Repetitive rolls of the same number. How about five consecutive "11"s?
- Shift to a certain group of numbers. I've noticed certain pair of numbers gets most of the rolls while the other numbers don't.
- It is now very frequent that "high probability" numbers don't get rolled at all. How about no "8" in 45 rolls?
Certain amount of imbalance is expected, but when there are frequent patterns present this algorithm can not be called random. Maybe in multiplayer games numbers are distributed evenly across all the games run on any particular server, but there is a shift present towards individual threads making an experience unrealistic.
- no 8 in 45 rolls
- let's get all low probability numbers and 9 but no 7,8
- 11 domination
It is still a problem. Sorry.
Still broken as hell. Number 9 rolled 20 times in 60 roll game? Rly???
replying to push up this topic
Every single game basically got a foreseeable pattern.
5 gets rolled 3 times in the first 5 rounds, unlucky if you don't have the 5 since it will get rolled another 12 times at least.
It is just too obvious to be random.
Every time I play I always notice that the dice rolls are always so bias towards the AI, no matter which numbers I selected. It’s so rigged and unfair. WHY? Please let me know what can be done about this, it seems a lot of people have already complained about it.