Duell / Rivals
I have tried to play Rivals about 20 times now. I have not been able to finish a single game. I have "won" many times because my fellow player got kicked off. But I don´t want ELO, I wanna play!
- On steam I cannot minimize the screen. (I can minimize it if I play on browser)
Even if I minimize, I cannot see the other players board.
Even if I minimize, I cannot see my development cards, unless I enlarge them, because the are partly offscreen.
It it very difficult to discard/ take a card. You need to hit the perfect spot with the cursor.
The kicktimer kicks off all players after 1 or 2 turns. Because of the technical problems, it is not possible to play this fast, even a seasoned player like me has difficulties. You cannot release it this way.
@Rumpelstilzchen After so many failed attempts, I finished a Rivals game now. It was a rather hectic experience, not so much about strategy but about fast motoric action. Please fix the timer!
I only played a single player game today but I found a couple things. I am not sure if it is me having trouble with the UI, or if the game is buggy. Maybe @administrators could let me know one way or the other?
1: Still difficult to see development cards due to them being partly off screen, as listed above. Although, admittedly, it's better than a regular Catan game.
2: When I try to move a dev card around, or place a building (such as road, city, etc) the entire board moves with my click and drag. Is there a different way to play a building? Perhaps a double click where you want to build a road? Or is the only way to drag the entire board around, re-adjust, try dragging again, re-adjust, then finally getting it to be built...it's a bit frustrating if this is the only way. This also happens when I am trying to exchange a card with the draw deck at the end of my turn. And it doesn't really work 40% of the time (and I wish I was exaggerating about that percentage.)
2b: I can't seem to get the board to move around when I am trying to see my opponent, the draw decks, etc. It seems like the board moves when I don't want it to, and doesn't move when I do want it to.
3: When I click on a dev card to view it, then click on it to send it away...I get an up-close view of my road that is built. While I appreciate my road being there...I don't care to see a plain road up close. Is it just my interaction with the UI? Or is this a bug? This also happens when I am trying to exchange a card with the draw deck at the end of my turn.
4: A Feud came up as the event. I tried to choose one of my buildings to burn since I was the victim...There was 3 buildings with red around them...I couldn't get anything to register for deletion. Again, I don't know if this is a bug, or my interaction with the UI.
5: This is more of a suggestion...is there a way to see what cards have been played during the turn. Maybe have them listed off to the side, then when the turn passes, they go away. I feel like the list in the game log gets lost in the playing of the game. I can only imagine if I am completely new to Rivals that I might see Feud...what is a Feud...what is a Plentiful Harvest again?
6: that leads to this suggestion...Tool Tips. When a card is played, perhaps the ability to hover over said card to see what it does, or what actions need to be taken would help new players. I know that you can open the almanac, but I think a new user would really appreciate this shortcut.
7: that leads to this suggestion too...I know there are ways to tell what actions can be taken to but perhaps a tool tip by the dice roller/turn timer would help. For example, I had a marketplace and the card was there for a couple seconds but maybe if the card was there and the turn wait symbol said "hey pick a resource for your marketplace" would be good.
8: Maybe I just didn't get to this point, but is there a way to have an alert that I could get robbed by the brigands? For example, maybe the resource panel by the character at the top could show all the resources red. Or have a total resource number, which could turn red at 7 resources...then the Storehouse could change that as applicable.
Played 2 games of Duell/Rivals. One was broken up because the other player was kicked by the kick timer. Next game I was kicked for "inactivaty" while paying for my buildings. No fun this way. Disable the kicktimer till it is fixed!
@Rumpelstilzchen Duell: Kicktimer still keeps kicking
Duell/ Fürsten /Rivals games still get broken up everytime!
Either me or my opponent is kicked. They all have the same problem.
The time limit is definitly to short
Especially because several actions, like discarding, building or trading are still very akward and cumbersome moves.
I do like the new way to make resource payments. That is neat and time-saving! One click and it´s done. That´s the way to go.
I also miss the other shortcuts, like n=roll dice, space=confirm something.
Wenn man drei Aktionen macht,ist die Zeit rum.Also zu kurz.
Man ist dann rauss.
Giving TEMPORARY free access to a broken game to make up for a broken game. Nice.
New issue is:
Traveling Merchant only lets you exchange 1 gold even if you have 2.
Traveling Caravan card works fine though.
I believe the Relocation Card in the Progress set also has this problem.
@rimadnac I had the same problem with traveling merchant. After that, the game got stuck.
I had a problem when AI won a celebration event. I wait like 5 mins for him to choose a resource, but nothing happened.
I had to quit the game.