Doesn't AI have a turn timer / Trade Timer / even a kicktimer?

  • I have to imagine there is an assumption the AI is always prompt in playing ... but here it is stuck waiting for a trade that will never happen because of other bugs in the game (or a player who's walked away but isn't being kicked either)...

    So why doesn't the AI have a turn timer / trade timer / kick-timer as well, something to catch the exceptions rather than leave us here stuck. (I mean, it will take a while to iron out the other bugs, so the code should just abort after a while so the game can continue)

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