What is up with the fixed dice rolls!?
After reading topics about the supposedly fixed dicerolls, I tried some single player games...
Here are the first 9 rolls of those 5 games with different setups, scenarios and number of players:
WITHOUT EXCEPTIONS! Even the colours of the utility die was the same (pirate/yellow/green/blue)!
I could not believe it
I thought that perhaps I need to finish a game to 'finish' the seed or something. So I ended a game (fast one) and tried a new one.
Guess what...? 7,6,7,9,6,7,4,8,5 rolls came out...
So right now, I cannot play a single player game without knowing the exact rolls the first 10 turns... And problably more if I cared to make notes -.-
How can this possibly happen?
That matches my results with the Ore for Wool scenario from earlier. The most likely explanation is resetting the seed on the dice rolling routine to fixed number. A bug like that should never get through code review, of course.
There is some good news. I ran Ore for Wool just now and the first card drawn was no longer Road Building but rather a Knight. Unfortunately, the game then hung. It's my turn, but the end of turn icon is missing and clicking on that circle does nothing.
My hope is that they did a hotfix in the last hour. Which may have caused the game hanging bug.
On step at a time it seems.
Stuff like this should be unacceptable. It has happened before and it will happen again. And again. Something has to change.
Highly agreed. Something is very rotten in Denmark, as they say.