Timer failure

  • It is now a few hours after the hotfix. I am stuck in a game where a player has stopped moving, and the turn has not been passed nor has he been replaced by an AI.

    In other words, the situation seems to be at least as bad as it was before the hotfix. :disappointed:

  • Update: After about 20 minutes of waiting (yeah, I'm patient), the system finally kicked the frozen player, shortly after declaring that he had lost connection.

  • Thanks for the info. We will look into it.

  • This still happens pretty regularly

  • Player "April Rivers" does the same thing. The whole kick timer mechanic is broken.

  • @Administrator Obibiusly it's easier said than done, but can you not figure out a way to impliment the kick timer server-side, starting it once the prior players turn ends? This might kick players that don't know they're "stuck" and disconnected, but that will piss off one player. Having a player get stuck and ruining the game pisses off 3 or 4 players...

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