Completely agree that Catan Universe is unplayable for competitive players compared to USM's previous "Catan Classic" app thanks to its much better support for a card stack to normalize probabilities. I'm hoping @Administrator realizes no one wants to spend hours grinding ELO in a deeply strategic game like Cities & Knights just to have the outcome determined by improbable dice rolls (which aren’t unlikely at all during a single game) or a poorly implementEd stack algorithm that fails to solve the problem it is intended to solve. I'd love to recruit gaming friends to an active guild & challenge each other for ELO in Catan Universe but I can’t recommend anyone invest in the app w/o better Stack options :-/
I posted my full thoughts on what the exact issue is on this longer thread so continue the discussion on what stack support you'd like to see there: https://forum.catanuniverse.com/topic/4385/dice-algorithm-sucks/25
@Administrator short addition:
It’s not about “conspiracy”. I wouldn’t see a point in manipulating the dice role to be biased in any way. It’s just an observation - that many players share - that you can “get a feeling for what numbers will be more likely in this game”. And that is what triggers me.
I am aware that it is absolutely possible that each single observation is explainable by true randomness as I will not be able to play like 10^10 games. But it is incredible to me that I can repeatedly adjust my strategy to the foreseen “more frequent” numbers in a game. To be clear, those numbers do change from game to game and the preferred ones can be anything.
Today I just had a game that was a classic case of this, with 52 rolls but not a single 6. I'm not sure how this is even possible. We were 3 players and the one player absolutely dominated the game as another player and I depended on the 6 for wood. End game results were 12 to 2 to 2, clearly a consequence of dice that seemed ''rigged'' against 6s (not realistic).