First I wanted to give a credit to the developers for fixing lock up bugs mostly. On a dice thing I'm second to that "random" dice roll is heavily imbalanced. And it became worse lately. The roll might be random but it falls into certain patterns in later multiplayer games. This is very annoying. Frankly if i fall a victim of a pattern that is not in my favor I just tend to drop from the multiplayer game. There is just no fun going on at all. There are still some good balanced games but the ratio is off lately. Some noticed patterns are:Repetitive rolls of the same number. How about five consecutive "11"s? Shift to a certain group of numbers. I've noticed certain pair of numbers gets most of the rolls while the other numbers don't. It is now very frequent that "high probability" numbers don't get rolled at all. How about no "8" in 45 rolls?
Certain amount of imbalance is expected, but when there are frequent patterns present this algorithm can not be called random. Maybe in multiplayer games numbers are distributed evenly across all the games run on any particular server, but there is a shift present towards individual threads making an experience unrealistic.
Examples:no 8 in 45 rolls let's get all low probability numbers and 9 but no 7,8 11 domination