Completely agree that Catan Universe is unplayable for competitive players compared to USM's previous "Catan Classic" app thanks to its much better support for a card stack to normalize probabilities. I'm hoping @Administrator realizes no one wants to spend hours grinding ELO in a deeply strategic game like Cities & Knights just to have the outcome determined by improbable dice rolls (which aren’t unlikely at all during a single game) or a poorly implementEd stack algorithm that fails to solve the problem it is intended to solve. I'd love to recruit gaming friends to an active guild & challenge each other for ELO in Catan Universe but I can’t recommend anyone invest in the app w/o better Stack options :-/
I posted my full thoughts on what the exact issue is on this longer thread so continue the discussion on what stack support you'd like to see there: https://forum.catanuniverse.com/topic/4385/dice-algorithm-sucks/25
@Stroom@acallan18 I really play a lot of Catan, especially C&K&Seafarers combined. And I often suffer from the ridiculous dice roles. Either I have incredible good luck or infamously bad luck.
I played a few years on Playcatan, and it was nothing like this. Playing stack was unnecessary to get a a reasonable statistic probability. You won some, you lost some, but it remained a strategy game.
But since the recent updates of Catan Universe, the dice went bonkers. So many games with a string of very unprobable rolls. e.g. 2 rolls all the time, 8 only twice during a game. (FYI, I had build on 2, my opponents on 8, and I won)
One game like that would be hilarious, but all the time? Not so funny. I wanna play Catan, not Roulette.
I still rembemer I had 3 or 4 games on PlayCatan that had bizarre statistics. And that´s ok for me. But recently, the statistics here would make Gauß turn in his grave. Bizarre is the new normal.
So I would love to have a stack option in Automatch now.
Today I just had a game that was a classic case of this, with 52 rolls but not a single 6. I'm not sure how this is even possible. We were 3 players and the one player absolutely dominated the game as another player and I depended on the 6 for wood. End game results were 12 to 2 to 2, clearly a consequence of dice that seemed ''rigged'' against 6s (not realistic).