Completely agree that Catan Universe is unplayable for competitive players compared to USM's previous "Catan Classic" app thanks to its much better support for a card stack to normalize probabilities. I'm hoping @Administrator realizes no one wants to spend hours grinding ELO in a deeply strategic game like Cities & Knights just to have the outcome determined by improbable dice rolls (which aren’t unlikely at all during a single game) or a poorly implementEd stack algorithm that fails to solve the problem it is intended to solve. I'd love to recruit gaming friends to an active guild & challenge each other for ELO in Catan Universe but I can’t recommend anyone invest in the app w/o better Stack options :-/
I posted my full thoughts on what the exact issue is on this longer thread so continue the discussion on what stack support you'd like to see there: https://forum.catanuniverse.com/topic/4385/dice-algorithm-sucks/25
Here is an example distribution. 3 was the last dice in the game. So, throughout the game, no 3s, 12 times 4s. The probability of 3 is 2/36 vs 4 is 3/36. But one never happened the other one frequently happened. Such stupid distributions decide who the winner is.
Today I just had a game that was a classic case of this, with 52 rolls but not a single 6. I'm not sure how this is even possible. We were 3 players and the one player absolutely dominated the game as another player and I depended on the 6 for wood. End game results were 12 to 2 to 2, clearly a consequence of dice that seemed ''rigged'' against 6s (not realistic).