@Vulapa I'm all for more audio cues to help draw players attention (I'd like one for the start of the game) if they are multitasking when playing... but hopefully this can be turned off because when the AI does trade after trade in rapid succession it would become annoying.
I probably have to re-read it and work through some "sample calculations"... but I really wonder if ELO "works". At a high level it makes sense but the experience of it doesn't... and I can't explain how anyone has over 1200 ELO, not because they aren't that good, there's just enough situations where your ELO gets hammered.
It's almost like you can best gain ELO by joining a game, and hoping some bug kicks and and everyone else quits. [like right now where the game is hung up, if I quit, I'm rewarding someone for not restarting their buggy game and taking a hit on my ELO]
And then there's the whole concept of it - like it assumes everyone is finishing games so it accurately represents their skill (and luck), but between bugs kicking people out and someone being a strong player but quits enough (especially for a bad board) thus their ELO is lower, so when you lose to this player, your ELO takes a huge hit.
And when you come in 2nd with 9 points you get huge negative ELO, but come in 4th and gain ELO... Almost makes sense to quit in some cases because it makes no difference in the end, plus I'll get a better ELO boost in the future, lol.
I'm sure if I did the math, it probably works out, but it never feels right. And I'm not sure if it makes sense in a game equally dependant on luck and not getting unfairly focused on by other players/AI.
[ok, rambling done... I know the "math can't be wrong"]