@Nuke-x I remember we already had this feature on PlayCatan. I admit it is not really necessary, but I liked to look at it from time to time, to get an objective sense of proportion. But right now, so many players cannot play at all. So the developers will have to focus on fixing the basics first.
That's not good enough. Sometimes you would want to initiate a trade offer to the current player. It is possible in real life so why is it so limited for online? If you say "mobile players can't do that" then you have a different problem.
Hi, this was so annoying that I had to develop my own stats system.
Work is still in progress but it's working: https://github.com/ldeb/catan-universe-CK-stats
Unfortunately you must be comfortable with web/python developpement to install and use it.
@WFSheep Thank you very much for your feedback. We are aware that there are many rules/sub-rules/ house rules for Catan out there. It is possible that we will add some variants for the custom-game mode but in Auto-match, we try to stick to the "normal" rules as much as possible to make them easier to compare in regards to Elo.
@MonkeyZ Thank you very much for your additional questions. Due to how Elo Works all-new players also start with an Elo of 1000.
We would have to take all those players in an extra match-making pool to achieve what you are looking for. It's not impossible but we would have to check if we won´t hurt their game experience as you mentioned correctly.
I will take this conversation here to one of our next dev- meetings and we will see if we can do something about it in the current system or if we would need to change things up in a different way to achieve a more evenly distributed field of contestants for each game.
Are there enough players online at any given time to allow for tiered play? Going back to my ranking system idea of players increase "skill/experience" rank after a number of wins against comparable level, they move up a rank (never down).
Then allow people to pick whether they are playing in a ranked game, which might take longer to match but guarantees a certain level of play (and a chance to move up the ranks), or an open/unranked game which allows everyone to play a fun game where ELO doesn't matter and hopefully it's more fun for all because there's no need to be overly aggressive towards less skilled players.
@DylLighted If the server was reliable, I would agree. But: Considering the countless times I (and many others) get kicked out of a game because of "connection problems", this would be really a double . At least I can start a new game, when I just got kicked from a game I was about to win, sniff.