Just got removed from a game too. I successfully negotiated a trade after three declined offers, so it's not as though I was wasting time, but I timed out when I tried to complete a trade with the bank and build a settlement. Quite frustrating.
@Alexinho25 Thanks for the discussion in this threat. It could be possible to implement something like you mentioned here.
But unfortunately it is not that easy.
For one: To create something that feels like rolling the dice you would have to add something like a physics engine to the game. (If you want to be true to the fact that you want to simulate a dice roll and not just add a nice animation)
Physics engines are cool per se but not without flaws. Also they are mostly quite resource heavy.
We as developers have to balance between what would be cool and what brings extra value to the game.
As i said it would be cool but the costs to implement something like that in a proper way won´t justify the extra value we would add.
We already published other games using dice. Including a game which is only dice based. We added a nice little option where you can shake our phone to roll the dice.
The result: People didn´t used it after a certain time in the game. Because hitting a button is faster and more conveniant. Also we got the same claims that our dice are rigged ^^
But not to be fully dismissive about the discussion here: We are currently evaluating what could be done to make our Catanias feel more confident about the RNG in our game.
Just played a game where Al robbed from me everytime. Even with a player at 9 points. Please fix this or as I said on another string. If a player leaves, it should be non-rated or not lose ELO. Al is not smart enough to mimic a human player.
@whuffo Just to be clear We already have planned out our next major update which have a different focus. But i put a pin in that topic for consideration as soon as we are going to tackle stuff like more competitive games ( tournaments and so on).
PLEASE address this issue. I changed my settings to music (also irritating listening to redundant loop of music for an hour waiting on an opponent) but I thought at least I would hear the music stop and know that a game began... NOPE... music still plays in game!
Simple fix: PLAY A STARTING SOUND OR SHORT SONG TO START THE GAME.
The old version did this... so it couldn't be too hard.
Have fun fixing it. Relativly low player numbers doesn't allow to forbid letting the same players join two games in a row and when you can't be friends to join together, you simply unfriend and then join Auto-Match.
Only allow taking recourses or blocking (robber/pirate) from the leading player would also destroy the standard catan gameplay, since the leading player isn't necessarily the player with the highest points.
Could be done with the report system and consider it griefing if someone blocks and takes recourses solely from the weakest player without having any strategy behind (e.g. two players got 6 points and the weakest lost his city and only has 2 points and there's no knight around)... but that's also very relative. Weakest player could be in someones way and that's the reason he takes from him.
I'd happy if you find a solution, but i just can't see it atm.
We implemented a turn timer to make sure players could not block an auto-match game by doing nothing. Therefore there is also a timer in this phase of the game. However we're monitoring player feedback on this and will increase the default timer in this phase if necessary.