@Stroom If this is the case, it makes them hypocritical too as the mobile app has a nice trading platform where you can make counter trades (including 2:1 and 3:1). The only drawback is that because of space limitations in a mobile version, the trading platform also obscures the entire island in that version too. But the trading platform in itself is decent in the mobile app; 1000 times better than the CU version. Having said that, I think the PlayCatan bells and whistles would make a great addition to a trading platform and would be better than the mobile version.
Why even throw the win screen at the players? A small window is enough. The UI developers are so obsessed with each new window completely blocking out everything else on the screen. Please see "non-modal" windows and try to use them (especially good for trade but you could use it everywhere).
Yeah a 'Rematch" option with a timer for players to chime in before quitting would be cool. And maybe a short 30-60 second timer to start the new game so that players can read stats or get prepared otherwise.
Of course if a player had quit during the match then it wouldn't be possible. I would hope that player order and the games dice rolls were reset and randomly picked for the new game though.
Just because there are a few bad players doesn't mean that we should ban everyone from playing with each other. These problems did not exist as much in PlayCatan. Maybe once in 200 games you would see something fishy. PlayCatan offered a lobby so players could easily join each others games.
Also, you can see that the matchmaker is too simple-minded when assigning people into games. It takes your parameters but that is not enough to ensure a good-quality game. I guess in case of "karma" option, it starts with smaller bounds but it WILL make the bounds larger the longer you wait. Eventually you will still play with players who you would not be able to play if you created a game through lobby.
Haha yeah it def gets old... I do like that I can alt-tab out of the game and when the hammer stops I know I'm in a game. (Though a single sound indicating I'm in a game would be as effective and less annoying)
I agree with the timer is too fast. I got kicked out and I was not going slow. Both times I was trying to trade my cards in and buy a development card. The system is so screwing when you zoom in and out that it takes longer to do everything. Do not like this feature at all!!!!
Actually it is because it does not make game faster for people who play fast.
For example C&K longest games usually were THE Great Catan map. It never took me less than 1h 10 min to get the end of that map whether I win or lose. Average on my assumption actually is closer to 1h 30 min, longest one I can remember was a bit over 2h.
Getting back to timer - Great Catan map usually took ~100-120 rolls per game. If you calculate average time per roll = per turn it actually is very close if not sub 60 sec.
So the only difference current timer setting makes is that:
some more complicated turns can not be completed
game dynamics have been changed as now you have to think not what can you do to gain advantage but what can you do in 60 sec
overall game speed maybe will increase but not by much (for players who play fast)
people will quit because timer fucks this game up
Timer currently penalizes fast / skilled players as collateral damage to nub player problem fix which will remain anyways until those nubs learn how to play the game.
Anyway back to the topic, timer has its own thread.
Yes very good comments to improve the game all of it.
Also because there is random game option it should be visible somewhere in game how much points is needed for victory.
Cards played should also be visible longer so you can read or a read back options maybe after turn.
Having to scroll too much is also not very good. Like it was said all should be visible in 1 screen.