Elo displays the current strength of a player. It's not as a ranking that is set in stone but rather highly volatile. This also encourages new players to take up the challenge to climb up the ladder.
I don't agree that ELO accurately describes the strength of the player. I mean, sure, if they have a higher ELO they likely have some skill, but you ELO can drop like a rock for reasons far beyond your control (being unfairly targeted in play, a poor player or AI throwing off the balance of the game, people gaming the AI, bad luck with the dice, game bugs). ELO makes sense for chess, a one-on-one skill/experience based game, but not for a game reliant on luck as much as skill (that can be quickly thrown out of balance by other players/AI).
Admittedly mine has taken a beating lately because I've given up caring (as much) about ELO and I'm less inclined these days to stick out playing a game that isn't fun, is highly unbalanced from the start (there are some bad board designs out there), or players are being jerks. [Heck, when I cared a lot about ELO, it kind of re-enforced playing like a jerk, because you have to protect that ELO]
Other ranking systems can be devised that accurately reflect the skill and experience of a good player, without punishing them for bad luck or simply wanting to play a fun (non-competitive/ranking) game, while encouraging new players to climb up the ranks.
There are too many patterns... I also mentioned this problem! You have the feeling that 80% of the rolls are not random.
7 rolls in 90% of the cases to the same player if there are 3 players... which means, it goes like that: x - x- 7 - x - x -7 -x - x - 7... (in more than 70% of the games in the 2nd or 3rd turn there comes the first 7)
the problem you mentioned, that the dice roll the number underneath the robber right after blocking (even though the number hasn't rolled before) - in this case it's always good to block the number you need to roll
2 and 3 are good numbers in 90% of the games. You win with no problem having important resources on those numbers.
I adjusted my games to those patterns, but I think it is not fair to those who have no idea...
I have it the other way round. I gained lots and lots of fake ELO because while trying to play Duell, my fellow players were kicked out constantly. So I was counted as "winner"! Now everyone turns on me in multiplayer games, haha! Don´t take ELO too serious. It cannot be representative while kicktimer "works" so, ahem, polite word, "shaky"!
about 1. Building a street or building a city, buying city developments, building and updating a knight also works with two clicks. Simply click on the places/ game board you want to interact with
@Wootah I can see this changing all sorts of tactics... why rob the leader if you can't win, rob the weakest player so you don't lose. I've even been robbed heavily in some games not due to position on the board, but due to my ELO. Plus, since the AI doesn't factor into ELO, you can game that somewhat to secure your ELO points.
Makes me wonder if ELO actually adds anything to the game from that perspective, or perhaps just re-enforces ruthless tactics.
If the @administrators think this ELO should remain, they have to give us an option to hide it before the game. I am heavily robbed by the ones with ELO under 1000 just because... the game is not a pleasure anymore (like in PlayCatan). There (on the app of PLayCatan) also was a rank list for each extension and I always checked it and wanted to have a good position, but this wasn't shown to my opponents before the game started... We, the competitors knew each other from the rank list, but for the rest it was just for fun and not a battle for ELO.