I do like the timer, 60 seconds. No problem with that, on the contrary, it's an improvement.
Only: the timer should stop for x seconds, every time the player does something / is active.
A timer on responding to a trading offer would also be welcome; so everyone feels you don't have all the time of the world when an exchange is offered.
When we would have such a "Smart Timer", 60 seconds would even be too long.
The kick out is also too rough. When a player stops playing without quitting, it is ok if he gets 3 automatic moves and then is kicked out. But when a player is active and runs out of time, the automatic move is severe enough as penalty.
Yes very good comments to improve the game all of it.
Also because there is random game option it should be visible somewhere in game how much points is needed for victory.
Cards played should also be visible longer so you can read or a read back options maybe after turn.
Having to scroll too much is also not very good. Like it was said all should be visible in 1 screen.
Ditto for me with Wilbert that trading is at the center of Catan. I don't play 3-player games partially because of much less trading in them. The one email I got from Catan U three weeks ago said that CU was going to change the default from 3-player games to 4-player games within two weeks. Still haven't seen it in either of the browser versions. We would see a lot more trading by changing the default.
There are some players who cant be located but @Administrator still have not clarified how is that possible, because people who cant be found should be unregistered users which should not be matched with us if we use auto-match option.
I agree with Stroom. Experience, quantified as games played, has not a good relationship with skill. You can frequently encounter players with a low figure for experience and with good skill. Including experience in a matchmaker system would damage the value of the important parameters: ELO and Karma.
It is not possible on CU, with the current platform, to make counter offers, right? For example, if an opponent with no access to ore offers me 1 brick for 1 of my ores, it seems I can't counter with 2 bricks for my ore as happens in face-to-face games or on the phone app version of Catan. If this is the case, I would strongly encourage working in this option to make the game more life-like. If this is not the case, please education me folks.
Game variation requests come up all the time. Most of them are home rules. Some people have even learned the game by playing with home rules so they don't really know how the game actually was intended to be played. Just like free parking variations in Monopoly.
Now, adding stuff like this to an official Catan platform... It just can not work very well. Better leave it to the games in real life. If you add a lot of different variations whereas some of these variations can be used in the same game, some of them can not, some can but with special modifications etc... It will be a QA nightmare. A lot of potential bugs will appear. Very time consuming to test all combinations of the games and making sure that nothing is broken.
In addition, the matchmaker... If you have 3 selections, it is easy to find a match. If you add 20 variations... Not so much. (Which again calls for a lobby but that's another topic) About every 1-2 months someone recommends a new variation to the game. And the game is not glitch-free even in the base game yet. Let the developers make the basics work first. So far, it will probably take at least another year.