Exactly. Any kind of rating system is bad for casual gaming. It was predictable and warned about when ELO was implemented.
There is no need for player ranking or experience in Catan. If you want any kind of player rankings, just finally implement the tournaments and let tournament winners gain badges or something to indicate that they are good. Nothing else is needed. Since it is just like PlayCatan, it will probably not be implemented though.
I agree. A counter-offer option is needed. Trading does take a bit longer get get right, if nobody accepts your trades. Instead of clicking the X and changing your trade offerings, your trade request gets reset and you have to re-configure your trades.
Also, the finger motions on mobile phones to increment or decrement the trade quantity doesn't always register. May want to increase sensitivity for that.
If you don't have a development card that can be played BEFORE rolling the dice (C&K-Alchemist card, or base-game knight card), I don't see why the dice shouldn't auto-roll after 3 seconds... We're waiting for a player to roll the dice, and they have no option BUT to roll the dice.... so why are we waiting?
YES, I do agree.
Figuring out the Chatbox AND the GAME LOG would bring the game to the NEXT LEVEL.
Have the Chatbox and the Game Log separate, so that you can see both and have:
a. The SOCIAL interactions - one of the upsides of playing with other players. Both for a good social experience and to negotiate trades.
b. And ADVANCED gameplay - once you master the basics, it gets more interesting being able to track and guess other players' cards. This adds a depth for players to explore and will keep the advanced players interested. After you reach a certain level, there simply seems less challenge.
Make the Gamelog:
a. LONG - so that it is easier to review the game history. Right now, the scrolling is very bad. It jumps and you can easily loose track of how far back you are looking into.
b. ADD NUMBERS OF TURNS in the log. So that you can see when the activity happened.
Make it possible to COPY and PASTE text in the chat. Such a simple feature but would increase the social interaction. There are players from ALL AROUND THE WORLD. Many times they don't speak English and copying/pasting between the game and Google Translate would make it easier to communicate. This would enrich the experience tremendously.
ADMINS! Please do let us know that you saw this message! And hope you improve the game! It's a nice product, but it seems you have invested more in making it a bit fancy, leaving some good features behind. And there is more competing versions of Catan online!
Just got removed from a game too. I successfully negotiated a trade after three declined offers, so it's not as though I was wasting time, but I timed out when I tried to complete a trade with the bank and build a settlement. Quite frustrating.
@Alexinho25 Thanks for the discussion in this threat. It could be possible to implement something like you mentioned here.
But unfortunately it is not that easy.
For one: To create something that feels like rolling the dice you would have to add something like a physics engine to the game. (If you want to be true to the fact that you want to simulate a dice roll and not just add a nice animation)
Physics engines are cool per se but not without flaws. Also they are mostly quite resource heavy.
We as developers have to balance between what would be cool and what brings extra value to the game.
As i said it would be cool but the costs to implement something like that in a proper way won´t justify the extra value we would add.
We already published other games using dice. Including a game which is only dice based. We added a nice little option where you can shake our phone to roll the dice.
The result: People didn´t used it after a certain time in the game. Because hitting a button is faster and more conveniant. Also we got the same claims that our dice are rigged ^^
But not to be fully dismissive about the discussion here: We are currently evaluating what could be done to make our Catanias feel more confident about the RNG in our game.
Just played a game where Al robbed from me everytime. Even with a player at 9 points. Please fix this or as I said on another string. If a player leaves, it should be non-rated or not lose ELO. Al is not smart enough to mimic a human player.