@MonkeyZ What I hate most about AI is the way it trades. It makes completely unreasonable offers
It cannot grasp the concept that trade is a mutual benefit thing, give and take.
Oh definitely, the unreasonable trade flaw is it's biggest issue, and why most people try and game it. What's infuriating is it'll make crazy trades and then do nothing with it, or just purchase a card (that it'll never use), when it could have built a settlement or something with all the resources it just traded away.
And yeah, the AI is either ridiculous in trades, or impossible. It'll ask for a trade, and the very next roll when you have that resource, it'll refuse to make the same trade. It's frustrating.
If AI wants to trade a resource with you (on your turn), you can increase the amount of cards and see how much AI is willing to give for your 1 resource. If you remember what cards the AI got, it can be pretty easy to do.
On it's turn it will keep offering more and more and more, so if you are patient and no one else is trading you can get big gains... in the first couple of rounds it traded me 3 ore for 1 wood, it made no sense and gave me a city (much to the anger of everyone) but did nothing with the wood... of course it cuts both ways and has hurt me too, lol.
Wow, I can't believe I didn't think of that. I looked at statistics but didn't specifically look at whether they earned victory point cards. I will keep an eye out for that, but I assume you are completely correct. Thank you!