I am familiar with rules man look at my elo in a game. In situations 66 88 68 placement happen i still had other numbers to move it just didnt let me. Last game it forced me to move my 6 into the island even another number was available. its always happens just in situation 66 88 68 86
I believe they fixed the victory card visibility issue of the past. You can only see how many victory points you have. Your opponents victory points are now hidden, which is the way it should be. You have to be mindful of your opponents development cards and how they use them to give you an idea of whether they have hidden victory points or not.
Playing Great Catan 4 player I was in the situation where there were two tiles left on the main island for me. I had two settlements on each and I built a road to a resource hex on an island with no number on it. There were no other resource hexes with numbers abutting these hexes. The three settlements on either of these two hexes would be orphaned regardless of which of these two resource hexes I depleted. Yet, the IA gave me the option to deplete only one and not the other.
I have been mystified by some of the AI actions with regard to other resource depletions and then figured it out later, but this one I really can't figure out.
Also, if this is something that you aren't going to get to soon, please let me know and I will wait awhile before I send you any more posts on the subject.
I am emailing the pictures to you in connection with this post.
@whuffo Thanks for the feedback. We are looking into it if there are any situations where we can find overlay issues. Additionaly it would be great if you could provide us some screenshots of situations where this happend to you. You can send them directly to us via firstname.lastname@example.org or use a filehoster of your choice and share the link here in the forums.
On Greater Catan a few special rules are in place. Are you sure the game actually freezes or do you just have to move number tiles to continue?
As soon as a player reaches the edge of one of the small island terrain hexes, then that terrain hex is assigned a number token. The first 4 number tokens are taken from the supply. Once the supply is exhausted, the active player must remove a number token from the main island instead. However, he can initially only choose a number token that meets the following 3 requirements:
The numbers 6 and 8 may not lie adjacent to each other on a small island.
The number token must come from a terrain hex that the active player has a settlement or city adjacent to.
Each settlement or city on the main island must remain adjacent to at least one terrain hex with a number token.
Should it not be possible to fulfill all three requirements, then the active player may break them in order from 1 to 3.
Special victory points for small islands: In some scenarios (Heading for New Shores, The Four Islands, Through the Desert) [...]. For example, if you have settled 2 small islands, you receive 6 victory points in total.
This does not apply to The Greater Catan. That's why in that scenario you have 8 cities if I am not mistaken.
@BobPlop There are already many threads about the dice roll and statistics in general. Please contribute to these threads if you want to discuss them. But then again... the dice roll dirstribition for one game can (and almost certainly will) always differ form a "perfect" statistical distribution .
@diuliusjr, @keruba, I just spoke to the development team and they've identified the cause of this issue. We'll start testing the next update including this fix next week and will provide this update to all users as soon as we've finished our internal tests.