This is not necessarily a bug. Sometimes players will decide they don't want to trade with you specifically. This can be because you are ahead on points, competing for a resource intersection, are about to get longest road, etc.
AI opponents will very rarely accept a trade with a real player.
Me too. We have been using it for years with my Daughter in Germany, but since last few updates the game kicktimer would sub in an AI without any chance of veto, and then after last update there is always at least one of us it crashes on, iPad Pro, mini, and Generation 2 device. This is very upsetting, as we have all the expansions and have had no problem until about a month or two ago. Bring back the prior version that worked beautifully please, we miss Catan!
Ok I've found a game finally and here is the result of the first turn screenshot (I've reloaded the game several times)
And the best part: I've been kicked from that game for being disconnected for too long.
@SpaceX99 That´s not a bug. It´s a feature!
According to the rules, you haven´t won until it is your turn.
In most cases, this won´t make a difference, but sometimes things change meanwhile.
For example, you could loose longest road again, if a knight is chased off, or someone else gets to enough victory points before it is your turn. Kind of maddening, but great fun, too. Suspense till the last second!
My wife on browser mode today could not build a settlement between two opponents roads, even though she had a road going to it, and all distances were correct. We confirmed she should have been able to build, or page 9 of the base game almanac, with a specific example showing she should have been able to build. I wrote a tech support email asking this to be corrected.