The problem is that circles were built in this situation.
Any 2 intersections on the grey trade road can be connected to a maximum of 9 roads.
So for purely logical reasons it is unclear why the longest trade road should be longer than 9.
[red player: No circles. There are actually 2 intersections that can only be connected by 13 roads. The longest trade route is 13.]
This is an error in any case.
I will bring this to the attention of our developers once again.
I can only advise you:
Don't build circles. It will not extend your trade route.
Catan Universe Support Team
United Soft Media Verlag GmbH
This happens to me all the time. It feels like 25% of games. It always happens during the first round of settlement placement. It gets stuck on another person's turn and the turn timer reaches its end but just sits there and the turn doesn't go to the next person. Reconnecting only restarts the turn timer and rarely fixes the problem. Can we get this fixed please? I mean seriously two years?
I agree. I just uninstalled the game after a game with 30+ 7's and 5-6 6's and 8's. I had been noticing it for a few days but this was the final straw. Other games where 12's and 3's were 2x more common than 6's OR 8's. It's just absurd. Ruins the fun of the game. Wish we had the choice of card stack for automatch. I have no intention of playing automatch again and have given up my plan to buy the expansions.
OK, I have been living with this but today's situation was so utterly ridiculous I finally decided to say something. First of all, I play mostly in single player mode because of time rules, server issues, people not playing, getting kicked out but it is not them but the response time. I was playing today Harbor Master with two AI players. First of all, AI players always go from 8 or 9 (in this case victory points in one turn with just a single build (in this case a settlement) but I always have to get to 11! The supposed veteran had virtually the same resources/numbers as myself. They had 8 Ore, 10 and 11 grain, 9 wool and 5 lumber and 4 brick. I had 8 ore , 10 and tow 5 grain (better) 9 wool, 4 lumber and 10 brick! The ONLY difference is the supposed veteran AI player got 8 sevens! I had two 7s and the other AI player had 3! He stole two full cities from me in resources PLUS had my three resource 8 ore blocked most of the game and we still both had 8 victory points! Additionally, he was able to buy 4 development cards (three robbers) to my one! I was able to move the robber off my prime resource ONLY twice! He had 8 7s and three knights so placed the robber on me 10 times in total! This is ridiculous! We spend the money for this game, we invest the time to play... it sucks to lose like this. If the dice rolls were even remotely equitable or they had a better strategy or locations, that is one thing. But simply because the robber difference was 4 or 5 to 1??? First of all, I don't know what your weighted average/random algorithm is but I believe the odds of this actually happening with real dice and people are astronomically low!
This is my email and my user is AllenInSLC
Also, your "random" map in "Ore for Wool" is not random and it highly stacks the odds toward the first two players that select!
@Dk11 That is correct. If two player's roads meet at an intersection at which a settlement can be build and one builds on past the intersection without building a settlement, it is still available (if removed by two lengths from another settlement) to build on by any player that has a road touching the intersection.