@milcatan No update. I just switched to https://colonist.io/ to play Catan until the devs implement a solution. The graphics are much better with Catan Universe than at Colonist but once you play one game you quickly forget about the nice graphics and just enjoy the better defined gameplay.
@Nuhawk totally agree. I remember that there was a kicktimer in a previous version. But right now players are just being replaced by ai for no obvious reason.. and as we are usually playing with friends a votekick would be a great feature.
Usually the pieces shown on the table are removed as you use them. I don't usually pay much attention to them unless I know I am running short and want to see how many I have left. I have not noticed any discrepancy in what is left on the table and what I have available to play - but there are a lot of graphic refresh issues since the release of version 2.
For most scenarios you will have 5 settlements, 4 cities, 15 roads and (for Seafarers scenarios) 15 ships. There are only a couple scenarios (Grand Catan & Oases) that use different numbers of pieces. For Cities and Knights, you have 2 of each strength knight (basic, strong, and mighty).
Yes, that's what happens. Unfortunately, the DEVS think that its clever to interfere with the AI. All it does is ruin the game. And the more you criticize them, the more they punish you. I find it quite amusing now, because situations like you mention here above happen all the time once they decide to mark your card.
Basically, instead of making the dice truly mimic real dice, they interfere with the rolls to give the most unlikely outcomes. That's why from 1276 elo, I went to 1060 in the space of about 30 games. I stopped playing for a year.
DEVS, Please, please, please make the dice truly random to mimic real life. Many people here and lots that you meet when playing are just so fed up with the constant AI interference. Its the easiest thing in the world for you to reset it and it would turn the game from being a totally annoying game into an excellent game, where skill was rewarded. Surely that is the way it should be. Think about it.
Also, please let us criticize you without you feeling the need to punish us. I hope that that isn't too much to ask!
We would love this game if you just made that simple little fix. There is no need to interfere with randomness. It just makes the game very poor, when should be so good.
The red "X" is to cancel trades, you can't cancel being robbed, but you can easily deselect a card before confirming. Clicking top or bottom of the card adds or subtracts the amount of cards being dicardded or traded.