@koolkal This seems to happen a lot.
I waited and thought someone else was stalling, but in the chat I found out their screen showed it was my turn. Since I could not see that I was stuck, I could not refresh in time and got kicked The kicktimer does not always work correctly. So now when someone seems too slow, I check if the others see the same screen Sometimes switching back and forth between chatlog and gamelog also helps.
@The-Real-DennyMo Thank you very much for the feedback. it would be great if you could reach out to our support team via email (email@example.com). I am sure we will be able to find a solution.
@art2018 I don't know, what's the normal kicktimer - 120 seconds !? But that's assuming you respond right away when the kicktimer starts you might not try and restart right away, because the timer is flakey and often disappears on it's own before reach zero (if it even kicks you out at zero).
And plenty of time it's counting down on the server/on other people's games, and you don't even realize it, so you get kicked out with no warning. This game has so many delays and interruptions it's difficult to tell when you are stuck, or someone else is stuck, or we are just waiting for a slow player to respond to the AI, especially when chat seems to work just fine even after you've been kicked out, lol.
So getting kicked out is a surprise, and you have zero time to restart and rejoin.
They have been "looking into this" for over a year now. Stuff like this should be really easy to implement but apparently they have developed themselves a load of spaghetti that makes doing ANYTHING super slow.
i wrote my own bot recording the stats, i assure you that the 7 isn't being isolated to one single player in any significant way. But nice ideas, they don't have the playerbase to support two versions of the robber, but otherwise it sounds nice In my opinion, the first and only thing that should be focused on is the network issues. It would mean less bots for example.
@Stroom I remember that the "ask for more time" option worked fine on PlayCatan. Also was useful if someone had an unexpected doorbell or similar to take care of, without breaking up the game. But here on CU, you would have to disable the turntimer first. If that were possible, I think that your suggestion would be a good idea.
@Dwili i activated a packet sniffer and i've monitored my cpu and gpu while running both the UI (starting menu) and in an actual game. Nothing malicious is going on it's bad code, the problem is the gpu, especially in the menu (don't know what the actual problem is, just where).
The main reason to why i started doing it is the network issues. I don't wanna complain too much of course, indie gaming companies have it rough, it's a tough business and if they felt they needed to quickly finish writing the game I can understand. Very annoying though
@MonkeyZ Your last game will always have the most impact on your Karma. Therefore the abandoning of one game will have less influence over time if you finished all the consecutive ones. In total, we take the last 500 games into account when calculating the players' karma.