According to the rules, the sum of all knights has to be equal or more than the amount of all cities and Metros on the board. If it is less, then all players with cities (and not only metros), who have the fewest activated knights, will loose a city.
Player 1: no City, no Knights
Player 2: one City with Metro, no knights
Player 3: one City, one Knight
Player 3 will loose a City.
Player 1: 3 cities, 2 knights
Player 2: 1 City, 1 knight
Player 3: 1 City, 1 Knight
Player 2 and 3 will both loose a City.
*the number for the knights means the strength values of the knights....
I am sick and tired of getting kicked out because other players have internet disconnection. And I am sick and tired of getting kicked out because I am trying to trade. This platform Sucks. Yep. That is with a capital 'S'...
@CaLiNNN93 I don´t think it´s her fault. Besides the fact that I played with her and have known her as a fair player, I have encountered this bug way too often. It is the game being stuck. It´s a tech problem , not the players fault. (it happened to me, too: other players could not see my moves, they kept waiting for me, I was waiting for them ....when I refreshed, all my moves had disappeared!)
@koolkal This seems to happen a lot.
I waited and thought someone else was stalling, but in the chat I found out their screen showed it was my turn. Since I could not see that I was stuck, I could not refresh in time and got kicked The kicktimer does not always work correctly. So now when someone seems too slow, I check if the others see the same screen Sometimes switching back and forth between chatlog and gamelog also helps.
@The-Real-DennyMo Thank you very much for the feedback. it would be great if you could reach out to our support team via email (firstname.lastname@example.org). I am sure we will be able to find a solution.
@art2018 I don't know, what's the normal kicktimer - 120 seconds !? But that's assuming you respond right away when the kicktimer starts you might not try and restart right away, because the timer is flakey and often disappears on it's own before reach zero (if it even kicks you out at zero).
And plenty of time it's counting down on the server/on other people's games, and you don't even realize it, so you get kicked out with no warning. This game has so many delays and interruptions it's difficult to tell when you are stuck, or someone else is stuck, or we are just waiting for a slow player to respond to the AI, especially when chat seems to work just fine even after you've been kicked out, lol.
So getting kicked out is a surprise, and you have zero time to restart and rejoin.
They have been "looking into this" for over a year now. Stuff like this should be really easy to implement but apparently they have developed themselves a load of spaghetti that makes doing ANYTHING super slow.
i wrote my own bot recording the stats, i assure you that the 7 isn't being isolated to one single player in any significant way. But nice ideas, they don't have the playerbase to support two versions of the robber, but otherwise it sounds nice In my opinion, the first and only thing that should be focused on is the network issues. It would mean less bots for example.